Фото: Евгений Биятов / РИА Новости
(一)东航 781 客票填开的国际、地区或国内航班。客票中至少含有一段未使用的涉及迪拜、阿布扎比、利雅得、马斯喀特进港、出港或经停航班(包括东航或其他航空公司航班),航班起飞日期在 2026 年 2 月 28 日 (含)—2026 年 3 月 15 日 (含),同一客票内的其他未使用航段日期不限。。业内人士推荐新收录的资料作为进阶阅读
。新收录的资料是该领域的重要参考
Matters of Convenience。关于这个话题,新收录的资料提供了深入分析
What happens when you ask a 2026 coding agent like Claude Code to build a chess engine from scratch (with no plan, no architecture document, no step-by-step guidance) in a language that was never designed for this purpose? Building a chess engine is a non-trivial software engineering challenge: it involves board representation, move generation with dozens of special rules (castling, en passant, promotion), recursive tree search with pruning, evaluation heuristics, as well as a way to assess engine correctness and performance, including Elo rating. Doing it from scratch, with minimal human guidance, is a serious test of what coding agents can do today. Doing it in LaTeX’s macro language, which has no arrays, no functions with return values, no convenient local variables or stack frames, and no built-in support for complex data structures or algorithms? More than that, as far as I can tell, it has never been done before (I could not find any existing TeX chess engine on CTAN, GitHub, or TeX.SE). Yet, the coding agent built a functional chess engine in pure TeX that runs on pdflatex and reaches around 1280 Elo (the level of a casual tournament player). This post dives deep into how this engine, called TeXCCChess, works, the TeX-specific challenges encountered during development. You can play against it in Overleaf (see demo https://youtu.be/ngHMozcyfeY) or your local TeX installation https://youtu.be/Tg4r_bu0ANY, while the source code is available on GitHub https://github.com/acherm/agentic-chessengine-latex-TeXCCChess/